The Study of Using Augmented Reality in Children’s Learn Shape and Color Capability by Technology Acceptance Model
Traditional gaming is usually played by gamers in front of a computer screen with a mouse and
keyboard. In recent years immersive virtual reality is a new method of control. As head mounted displays become more popular, old methods of presentation are changed to allow gamers an immersive experience. This study discusses the technology acceptance regarding a first person shooter played through virtual reality using the Google Cardboard. We look into the effect of new technology on ability of use and emotional experience. This study uses the self-developed game “SatelFort” and
virtual reality to conduct experiments to analyze the technology acceptance in a first person shooter game. The test respondents are general gamers.The experiment gathers data from game statistics,questionnaires, and subjective respondent feedback. The final test results show that the test respondents’ technology acceptance levels are higher than the middle value. This shows that technology acceptance is on the high side towards virtual reality.
Keywords: Technology Acceptance; Virtual Reality; First Person Shooter Game; Cardboard.