虛擬實境(Virtual Reality,VR)裝置的控制選擇。頭戴式裝置的興起,改變許多舊有的遊戲環境呈現,讓玩家有如身歷其境般的體驗。本研究旨在探討玩家使用 Google Cardboard(以下簡稱Cardboard)在第一人稱射擊遊戲中,是否因為使用新科技進行遊戲而影響玩家在使用上的情感經驗,即為玩家所經歷心流經驗。本研究透過自製的遊戲「SatelFort」進行實驗比較,實驗中採Cardboard 與電腦介面的呈現模式來探討在第一人稱射擊遊戲中玩家所經歷的心流經驗,實驗對象為一般大專院校玩家。實驗分析結果顯示使用 Cardboard 的玩家在第一人稱射擊遊戲中較使用電腦介面的玩家容易進入心流狀態。
A Study of the Flow Experience in a First Person Shooter Game using the Cardboard
The traditional method of gaming is done through playing in front on a computer monitor with a keyboard and mouse. However in recent years immersive virtual reality devices have become an additional choice in gaming control input. The rise of head-mounted devices has changed the
presentation of many old game environments. They allow gamers to experience complete immersion. This study focuses the usage of the Google Cardboard (Cardboard for short) in playing a first person shooter game. This study aim to research that if using a new technology to game will have an effect on a gamer's emotional experience which is also known as the flow state experience. This study uses the self-developed game "SatelFort" to analyze and discuss the difference in flow experience between
playing a first person shooter game on a computer or with a Cardboard. The experiment subjects will be typical university student gamers. The experiment results and analysis shows that players who used the Cardbard to play a first person shooter game more easily enter flow than players who play the computer version.
Keywords: Flow Experience, Virtual Reality, First Person Shooter, Google Cardboard