The Study of Using Augmented Reality in Children’s Learn Shape and Color Capability by Technology Acceptance Model
In this technological age, learning is no longer constrained to pen-and-paper based learning. Mobilelearning is slowly becoming an increasingly popular method of learning. In order to achieve more effective learning, augmented reality supported learning is addition to mobile device integration. This allows for learning to become more fun and interesting as well as boosting motivation for learning. This study uses augmented reality alongside 3D graphics, colors, and sound. Shape-recogniztion books for children are used as the learning material. Through observation, recording, and discussion of studies regarding the technology acceptance model applied to children, suggestions for future mobile learning can be made based on study results. These can serve as guidence for future mobile learning designers. The results of this test show that most children after using CoShaper will have learned more efficiently in terms of identifying shapes and colors. In addition after analyzing Technology Acceptance Model (TAM) statistics, which include perceived usefulness, perceived ease of use, attitude, and willingness of
use, it was discovered that all the analyzed statistics were all larger than 3. This indicates a high acceptance towards learning through apps.
Keywords: Technology Acceptance Model, Augmented Reality, Children Learning, Shape, Color.